

But if a player's opponent occupies the home destination corner, the player might be better advised to play a "waiting game" until all pieces have moved out.ĥ.

For example, if a player's "home" or destination corner is empty (not an opponent's starting corner), the player can freely arrange his/her pieces to serve as a 'ladder' or 'bridge' between the two opposite ends.Ĥ. The objective is to be first to race one's pieces across the hexagram-shaped game board into "home" – the corner of the star opposite one's starting corner – using single-step moves or moves which jump over other pieces.ģ. (Multiple-jump moves are obviously faster to relocate pieces than step-by-step moves.) Since either player can make use of any hopping 'ladder' or 'chain' created, more advanced strategy involves hindering an opposing player, in addition to helping oneself find jumps across the board.Ģ.
